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Specifications
| Category | Specifications | Tutorial |
| Model Format |
It is recommended to keep the model file size under 10 MB, ideally around 5 MB.。 | Q: Why is glb the recommended upload format? A: When uploading fbx or obj, only the default materials are preserved, and textures may be lost. For gltf, the format consists of multiple files, which makes loading less convenient. |
| Model Creation |
Recommended: single model ≤ 5, entire scene ≤ 10
| What is an isolated vertex and how to fix it? What is a doubled faces and how to avoid it? |
| Unwrapping UV |
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| Material & Texture |
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| Animation Creation |
Recommended: single model ≤ 5, entire scene ≤ 10
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| Lighting & Environment | Supports Directional Light, Ambient Light, and Environment Maps. |
If your glb or gltf file fails to upload, please refer to the following guidelines.
| Challenge | Solution | |
| 1 | Quantization is currently not supported. | Do not use quantization compression when exporting glb or gltf files. |
| 2 | Meshopt compression is currently not supported. | Do not use meshopt compression when exporting glb or gltf files. |
| 3 | Draco compression is currently not supported. | Do not use draco compression when exporting glb or gltf files. |
| 4 | Your file contains required extensions that are not supported by Kivicube. | Supported Extensions: • KHR_lights_punctual • KHR_materials_unlit • KHR_texture_transform • KHR_materials_pbrSpecularGlossiness |
| 5 | Your file is invalid. | The issue may be caused by a malfunction in the software you used to export the gltf or glb, resulting in an invalid file. |