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Common animation concepts

NameDescription
• Transform AnimationAnimation that moves, rotates, or scales the model object.
• Joint Animation
• Skeletal Animation
Animation driven by controlling the model's skeleton (bones).
• Blend Shape Animation
• Morph Target Animation
Animation driven by mesh deformation; called differently across DCC applications:
• Maya: Blend Shape
• 3ds Max: Morpher
• Blender: Shape Keys
• Cinema 4D: Pose Morph
• Vertex Animation
• PLA (Point Level Animation)
Not currently supported. In some cases, this can be achieved using Morph Target Animation instead.