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FBX Export Workflow

Maya

Export Settings

Select the models to export, then go to File → Game Exporter.

  1. Smoothing Groups: Exports the model's smoothing information.
  2. Skinning: Exports models with skeletal rigs. For skeletal animation, the Animation option must also be enabled.
  3. Blend Shapes: Exports models with blend shape deformers. For morph target animation, the Animation option must also be enabled.
  4. For all other settings, refer to the official documentation and adjust according to your specific needs: https://help.autodesk.com/view/MAYAUL/2027/ENU/?guid=GUID-2DB6E7B0-04B8-4585-91E9-7D64B02D0338

Multi-Clip Animation Export

Switch to the Animation Clips tab in the Game Exporter.

  1. For multi-clip export, follow the model export rules first, then add animation clips in the Animation tab and define each clip's frame range accordingly.
  2. For all other settings, refer to the official documentation and adjust according to your specific needs: https://help.autodesk.com/view/MAYAUL/2027/ENU/?guid=GUID-2DB6E7B0-04B8-4585-91E9-7D64B02D0338

3ds Max

Export Settings

Using 3ds Max 2026 as an example: select the models to export, then go to File → Export → Real-Time Exporter.

  1. Smoothing Groups: Exports the model's smoothing information.
  2. Skinning: Exports models with skeletal rigs. For skeletal animation, the Animation option must also be enabled.
  3. Blend Shapes: Exports models with blend shape deformers. For morph target animation, the Animation option must also be enabled.
  4. Animation: Enable to export animation data. If only a single animation clip is needed, Animation Clips does not need to be enabled.
  5. For all other settings, refer to the official documentation and adjust according to your specific needs: https://help.autodesk.com/view/3DSMAX/2027/ENU/?guid=GUID-B0258B21-83AE-4DF6-B7AB-3FA7F63F371A

Multi-Clip Animation Export

  1. For multi-clip export, enable both Animation and Animation Clips, then define each clip's frame range accordingly.
  2. For all other settings, refer to the official documentation and adjust according to your specific needs: https://help.autodesk.com/view/3DSMAX/2027/ENU/?guid=GUID-B0258B21-83AE-4DF6-B7AB-3FA7F63F371A

Cinema 4D

Export Settings

File → Export → FBX

  1. There is no need to export cameras, lights, curves, or instances.
  2. Normals: Exports the model's smoothing groups.
  3. Takes: Exports animation data.
  4. For all other settings, refer to the official documentation and adjust according to your specific needs: https://help.maxon.net/c4d/en-us/Content/html/FFBXEXPORT.html

Multi-Clip Animation Export

  1. Enable Use Takes Manager. Animation clips will be exported based on the configuration set up in the Takes Manager.
  2. For all other settings, refer to the official documentation and adjust according to your specific needs: https://help.maxon.net/c4d/en-us/Content/html/FFBXEXPORT-FBXEXPORT_GRP_ANIMATION.html

ZBrush

Export Settings

Top menu: Zplugin → FBX ExportImport

  1. Export Range
    • Selected: Export only the currently selected SubTool.
    • Visible: Export all visible SubTools; hidden SubTools are excluded.
    • All: Export all SubTools, including hidden ones.
  2. Key Parameters
    • FBX Version: Version 2014 offers broad engine and software compatibility; 2020 is a newer version. A lower version is generally recommended.
    • Smooth Normals: Exports smooth normals to avoid hard edges or shading errors after import.
    • Embed Textures: Embeds baked texture maps into the FBX file.
  3. For all other settings, refer to the official documentation and adjust according to your specific needs: https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/fbx-exportimport/fbx-exportimport.html