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3D FAQ

QMaterials are missing after importing into the Content Editor
AThis is almost always caused by a non-standard model authoring or export process. Please refer to the official export guide.
QThe default polygon count from a free modeling tool is too high to import into Kivicube, or severely impacts scene performance after import
AIf you are proficient with another DCC application, refer to the recommended polygon limits in the official documentation and decimate the model accordingly. If not, use the Optimize Model function in the Content Editor to compress it.
QHow do I export multiple animation clips?
AThe official documentation provides multi-clip animation export tutorials for several DCC tools. See the multi-clip animation guide.
QA model exported from another tool is too large to import into Kivicube
AFollow the official documentation to perform polygon decimation and texture compression, then re-export.
QA model exported from Nomad Sculpt appears overexposed in Kivicube
AWhen exporting, select model mesh only — do not include lights. Lighting units differ between Nomad and Kivicube; adjust the lighting settings after import in the Kivicube editor.
QAnimations and textures were completed in Maya, but nothing appears after importing into Kivicube
APlease follow the official documentation for the correct FBX export workflow.
QThe model exported from Nomad Sculpt has an extremely large file size
APlease refer to the Nomad polygon reduction, baking, and export tutorials in the official documentation.